Craps - Glossary of Terms

Among the most common games that people will find in the casino, is the usual game of Craps. A table game in the casinos, it is another game of wits through the use of dice as a means of getting a combination that will show a winning hand. The person who throws the dice on the table is known as the shooter. He automatically wins if he throws a 7 or an 11. In cases where he may throw 2, 3 or a 12, he loses. People who just observe can make their simple bets. This is done by choosing either to bet with the shooter, or bet against the shooter. The distinguishing marks are located on the craps table, one of the more fancied tables that attracts a crowd in casinos.

Here are some basic crap terminologies that most people would hear over the crap table. They are more familiarly known as the craps language.

Aces. A bet placed with the hope that the roll will result in a 2.

Advantage. More familiarly known as the House Edge or Casino Advantage, it is the edge a Casino has over bets on the table.

Any Craps. A roll wherein the shooter will return any combination between 2, 3, and 12.

Any Seven. A roll that will produce a 7, the number which will help a shooter become a lucky winner. This is usually the target number for all shooters, the other being 11.

Arm. In most cases, lucky nights and successive rolls will occur, and such terminologies are called this for players who are on a roll with a good touch on winnings based on the game progressing.

Betting Right. This is the usual bets placed on the Pass Line and Come Bets on the table, more or less predicting that the throw will be a successful one both for them and the shooter on the craps table.

Betting Wrong. This is the opposite of the Betting Right, more or less contradicting and expecting the throw to be a faulty one on the part of the shooter and returning winnings to players who assume that the shooter will lose on his throw attempt.

Big Eight. Placing bets where an eight will result from the throw by the shooter before returning a 7.

Betting Six. Placing bets where they are expecting a 6 to come out before returning a 7.

Big Red. Placing bets on a seven from the roll.

Boxcars. Bets placed on a roll that two 6’s will come out.

Boxman. A casino employee that comes between dealers that is responsible for the chips allocated in the casino table.

Buffalo. Bets placed on Hardway and Any Seven on the craps table.

Buy Bet. A conservative manner of lessening the odds by giving the house a 5% commission for more accurate odds on the table.

Cold Table. Shooters having a rough night on the table, more or less on a losing streak to be precise.

Capped Dice. Special dices that are out of the ordinary standard dices.

C and E Bet. A bet that any roll will fall between the craps numbers 2, 3, 11 or 12.

Charting Table. Keeping track of the results and outcomes from an assigned craps table.

Color In. Occurs when the house cashes out smaller chips for larger chips when a player leaves.

Color Out. Cashing out smaller chips for larger chips when leaving a table.

Coloring Up. An exchange of small gaming cheque for larger ones.

Come Out Roll. Similar to the Pass Line bets but are bets made after the come out roll has been signaled.

Comp. Complimentary services by a casino for gaming action of players.

Crap. Referred to as the numbers 2, 3 and 12.

Crap Out. An initial roll that returns a 2, 3, or a 12.

Crapless Craps. Rare Table instances where points are assigned to 2, 3, 11 and 12.

Dead. No players left on the table.

Dealer. The person responsible for all the deals made on his part of the table.

Dices in the Middle. The dice are placed in the middle until wagers are made by players on the table.

Dime Dealer. A slang term for 2 $5 cheques.

Don’t Pass Line. More of contradicting and betting against the shooting player, this is sort of betting against him, expecting his throw to be a bust.

Down Behind. A term to inform a Don’t Better that he lost in his bet.

Drop. The cash wagered on the table.

Edge. The advantage that a casino has over its players.

Easy Way. A safer route to follow for dice rolls that return a 4, 6, 8 or 10 being different from one another.

Even Money. Player has the same number of chips when he started the game. Similar to Break Even.

Field Bets. These are bets placed on 2, 3, 4, 9, 10, 11 or 12.

Frontline. Another terminology given for the Pass Line.

Hardway. A roll that will return a 4, 6, 8 or 10 before a 7 comes out.

Hawking the Dice. Instance where the stickman recalls the dice after a roll.

Hi-Lo. A bet placed on wither a 2 or a 12.

Hook. Player positions near the corners of the table.

Hop. A roll for a particular die combination on the table.

Hoping Hardway. The probability of returning a 2-2 combination from the die roll.

Hot Table. The opposite of a cold table, this is where players are on a roll and returning profits for them and the players that have placed bets coinciding with them.

Horn Bet. A bet placed on combinations of 4 with a unit of 2, 3, 11 and 12.

Horn Numbers. Bets returning a 2, 3, 11 and 12.

Inside Bet. Bets placed on the 5, 6, 8 and 9 on the table.

Insurance Bet. Bets placed by co players to ensure that at least one of them will win on the roll.

Key. A formula used by dealers to determine pay-outs.

Late Bet. Bets that are placed after the dice have been rolled or known as No Bet.

Lay Bet. A Bet placed that a 4, 5,6,8,9, or 10 will be returned before a 7 will come out.

Lid. A wood or plastic covering on the bank when the table is not active.

Line Bet. Bets placed on the Line or Don’t Pass Line.

Long and Strong. A Hard Roll by the stickman when he wants a strong roll off the back wall of the table.

Lump. Term given to dealers who are unable to handle heavy tables.

Marker. A promissory note signed by players who are granted credit in the casino.

Marker Puck. A plastic disc used to indicate the point numbers.

Maximum/ Minimum. The limits set for the wagers on single bets.

Midnight. A bet where in a 12 be rolled next.

Miss. A return of a 7 will be returned or an outcome of craps from the roll made.

Monstor Roll. An instance where a table generates a lot of winnings for a particular period of time.

Mop Dealer. A term used for the stickman once he moves the die on the table.

Natural. The rolling out of a 7 or an 11 on the come out roll.

Odds Bet. A bet placed on true odds where the house does not have any advantage.

Off. Instances when a bet is not working actively on the next roll.

On. Instances when a bet is working actively on the next roll.

One Roll Bet. A bet placed on the next roll of the die.

Outside numbers. Numbers under this are 4, 5, 9, and 10.

Pass. A throw made off the point or a natural throw.

Pass Bet. Bets made on the shooter will throw a point or a natural.

Parlay. An instance where winnings are left and working.

Payout. The return of the bets for winning rolls.

Playing the Field. A bet placed on 2, 3, 4, 9, 10, 11, or 12 as the next roll result from the die.

Point Numbers. The shooter must roll again the initial roll he made, which may be 4, 5, 6, 8, 9, or 10 as the point number.

Right Bettor. Players betting that the die will be passed.

Seven Out. A seven rolled out before making the point.

Shooter. The person throwing the dice.

Snake Eyes. This is the term used for rolling out a two or a pair of 1’s.

Stickman. The assigned casino employee who handles the dice and the long stick on the craps table.

Take the Odds. A free-odds betting that is assumed to be the right one.

Three Way Craps. Betting in multiples of 3.

Toke. A tipping crew.

Vigorish. Also referred to as the House Edge.

Working Bet. A live bet that is made.

Yo. A slang term for an eleven.

Zuke. A slang term for toke.